Auto-nexus

Tested with client version 123.5 pop getlocal0 getlex map_ getproperty player_ ifne 42 getlex map_ getproperty name_ pushstring Nexus ifeq 31 getlex _-24 convert_d getlex _-mH convert_d divide pushbyte 7 convert_d pushbyte 20 convert_d divide ifgt 11 getlex map_ getproperty gs_ getproperty gsc_ callpropvoid _-m3,0 pushtrue This new client now has Autonexus (at 35% health).
 * Open the game client SWF in Yogda.
 * On the left, click the + next to the client name.
 * Click the + next to WebMain (frame 1).
 * Click the + next to Classes
 * Find com.company.assembleegameclient.objects: Player
 * Click the + next to that
 * Click the update function at the bottom (public function update(int,int): Boolean)
 * On the right you'll see the update function. Scroll to the bottom.
 * You'll see returnvalue
 * Right click that, and select Insert byte code.
 * Paste this in:
 * Press OK
 * Save the file (click the disk icon at the top left of Yogda). A popup will appear that a new SWF has been saved under a different name.